Raiding a target with many defense fleets with minimal reputation loss can be tricky you will need a distraction such as an expedition against them.This is often minimal after one raid but will stack very high after multiple raids. Raiding the same target repeatedly quickly will generate a stacking Defender Preparedness defensive bonus.You cannot raid the same target again for exactly one in-game day.Dedicated defensive ground facilities Ground Defences / Heavy Batteries provide a massive ground defence bonus, so consider disrupting these.Hitting any other allied colonies in the system can help other threats like pirates to build up & provide a handy distraction. Taking out Comm Relays is usually simple. Piracy can reduce stability & cause shortages.Consider a tactical bombardment, other destabilizing actions or triggering shortages to reduce an otherwise overwhelmingly strong target. Stability factors into the colony's ground defence strength.Your raid strength can be boosted with the Planetary Operations skill & by using ships with a Ground Support Package.If a colony or installation are plundered and raided enough, they will be abandoned by their owners, and become decivilized. you cannot disrupt a target industry for four years by conducting four raids that disrupt it for a year each. The chance of more loot is influenced by increased raid effectiveness, having more ground force strength than the defenders.ĭisrupt the operations of a specific industry or facilityĬan only be executed if raid effectiveness is at least 40%.ĭisruption duration does not stack e.g. Only blueprints the player does not already know will be looted.Īny special items ( Pristine Nanoforge, Corrupted Nanoforge, Synchrotron Core) or AI Cores that are in use then they could possibly be looted as well, leaving the plundered victim with long-term consequences. If a Heavy Industry or Orbital Works is present there is a chance to loot weapons, fighters, hullmod modspecs or blueprints.
Note: This does not include Patrol HQ or Orbital Works and does include Sindria's Lion's Guard HQ, and only works if the base is not disrupted. If a Military Base is present there is a chance to loot weapons, fighters or hullmod modspecs. Raiding for valuables will attempt to loot regular commodities based on what is stored at this colony, likely to include anything they produce. Try to acquire valuables, such as commodities, blueprints, and other items There is a chance to not lose any marines on the raid, if the attacker's strength is sufficiently high. Raiding a market repeatedly will increase its defender strength temporarily. Nearby fleets allied to the target may prevent raids, but only if they want to fight.Ī given target may only be raided once per day. Higher raid effectiveness increases the loot acquired, industry disruption length and stability penalty from the raid. The raid effectiveness is calculated as attacker strength / (attacker strength + defender strength), with a minimum divisor of 1.